
Powered by Wwise © 2006–2015 Audiokinetic Inc. MIDDLE-EARTH: SHADOW OF MORDOR, THE HOBBIT, and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to Warner Bros. Developed for and published on Linux and Mac by Feral Interactive Ltd. MIDDLE-EARTH: SHADOW OF MORDOR © 2014–2015 Warner Bros. Rest for at least 10 to 15 minutes per hour while playing a video game.Make sure that the room in which you are playing is well lit.Avoid playing if you are tired or have not had much sleep.Sit a good distance away from the monitor.If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen use a smaller screen play in a well-lit room and do not play when you are drowsy or fatigued. Parents should watch for or ask their children about the above symptoms-children and teenagers are more likely than adults to experience these seizures. Immediately stop playing and consult a doctor if you experience any of these symptoms. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games. In the meantime, between all the Mac stuff I have and a planned Playstation purchase, I won't be hurting for excellent entertainment while I observe the show.Important Health Warning About Playing Video Games Photosensitive SeizuresĪ very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. SteamOS not only addresses that but also moves Valve into the console space while at it.Īnyway, it is going to be interesting to see how all of this plays out. I've thought for a quite a while that this was a smart response on old Gabe's part in anticipation of Microsoft having their own app store built into Windows where games would be sold and may have been a potential threat to Steam. This all assumes that SteamOS takes off but considering Valves position with the Steam store if anybody can wrest control from Microsoft it would be them. That isn't to imply that porting anything is trivial but it certainly has got to be a lot easier so we might make out pretty good on Macs with more titles coming our way than might have otherwise. One thing I could see as being problematic however is the speed at which Apple will introduce OpenGL changes and also graphics driver changes to support gaming in OS X versus the speed at which such changes would likely tend to be implemented in SteamOS and Linux.

The difficult work of moving from one graphics API to another is already done. It has to be considerably easier to port a SteamOS game using OpenGL to OS X than it is a Windows game using DirectX.

While nobody can know for sure how things will play out next year, I have a feeling that gaming on OS X may benefit as a side effect of SteamOS being successful if it is.
